hi, may I know where should I locate the Batch file? I really don't understand as below. "I simply have made A FEW modifications to process .stl files. -- The script imports all .stl files found in a given directory (and sub-directories, if desired), -- then saves them out as a .max of the root same name to the same source…
I just manually went in to the .mel files for the ContextMarkingMenu stuff and edited it all around to match what I preferred. The main thing about Maya (which I think they've actually fixed as of Maya 2012) was that generic stuff like the Split Polygon tool actually moved to different locations in the marking menu…
Maya gets really funny when you start removing default keybinds, it's a long-standing bug that still hasn't been fixed yet afaik. Basically it's resetting the default binds when you close Maya. I have the exact same set of keybinds at work(Maya 2011) and at home(Maya 2012); at work they're fine but at home a couple of them…
Set your pivot gizmo to local and "use pivot point center" (Max defaults to this when you turn on autokey). Then select the bones and rotate them. Each one will rotate from it's own pivot, they will do this: If both sides don't rotate the right way, they where not mirrored correctly. You can remirror them using bone tools,…
Never ever merge/load old Max mnux files or cuix files directly into newer Max versions. This is a main entry point for instability and at least loose of functionality. The menu parsing algo can get Max to crash when there is something illogical ( eg. circular loop: submenu containing it's parent menu ) in the mnux file.…
The field-of-view is very different between the two pictures. UDK defaults to 90 degrees, which is roughly equivalent to a very wide angle 10mm lens. More typical values would be between 48 degrees for a 28mm lens and 28 degrees for a 50mm lens. This site, http://www.abelcine.com/fov/, lets you see the different camera…
I'm sure he'll post soon. As you see in this example, Zbrush uses the first subtool, "the frame", to identify the tiling threshold. Notice the sculpts repeating patterns relative to the frame borders. Additionally, Zbrush's default plane is another marker you can use for tiling. If you export the default polyplane to maya…
I will see for the elbow, but I don't have much poly(1998), so not easy. she seems to be looking up in every screenshots because I had to lower the camera to take more details of the body thus she always looks above the camera. how to control the camera for your screenshots: pm_thirdPersonHeight [value] If using third…
The UV box in 3dsmax will automatically snap to the size of your texture if you uncheck "Use Custom Bitmap Size" (found in options pannel or menu). You have to set the upper right drop down menu to your texture instead of the default checker pattern for it to change to the actual size. There was a script or method to force…
@Target_Renegade: Lighting setup is just an ambientlight, a sunlight and some omni lights. Values for them vary for each different screen. It's rendered in the default 3ds max scanline renderer with a little bloom effect to give it a more game-like feeling. @erik!: Agreed, I think I've copy and pasted to many ivy planes at…