ahh ok, cool. I'm baking Derivative maps in xNormal ok, so I'm really not sure what the problem could be. Have you tried baking with obj, rather than fbx? Also, i'm not sure if I mentioned this but the Normal to Derivative and Derivative to Normal actions assume that the original normal map is baked as X+Y+Z+ and the you…
The underwater feel is good, I think some light rays and/or caustic effects would really take it up a notch. If you want HD screens in UDK you can use "Tiledshot "X". X being the number that you want to multiply your screen resolution by. This will give you a nice HD image. Here is a link to a tutorial for this:…
I did want to add one more quick thing. Whenever I open up one of your example PSDs PhilipK, it throws up a ton of this error : "Unknown data has been encountered reading layer "z" and will be discarded. Continue?" (the x/y/z/-x/-y/-z changes of course) And I need to click through all of them to actually open the PSD.…
Ok, for anyone else who possibly encounters this error, I ran system restore and noticed that some program (likely a game) had installed Direct X over top of my current copy and when I rolled back the system to before this install it fixed the problem. So its definitely a graphical glitch. Sure wish Direct X had a recovery…
You're welcome :) ! Well, I haven't messed with the default CE3 trees so I don't really know how they are set up, but if you want to create a custom X-Tree as a LOD for the default trees you will have to import them into your modelling app and then set the x-tree as a lod. Also try messing with the lodDistRatio from the…
heres an update i think im nearing completion. As always i would love feed back! i feel that the brush metal looks like trash but im not sure if thats because of the resolution of my maps 1024 x 1024 or that im just not grasping the essence of the material. all maps are shrunk to 50% originally all are 1024 x `1024 screen…
Something about the back wheels doesn't sit with me. Maybe it's that they look too beefy, like he's about to be seen drag racing across a desert. Maybe it's because of the spokes, you don't see wheel like that too often anymore even in modern society. When you think 'future wheelchair' you think hoverpads, or something…
yeah I want it to behave directionally, so all light in the area comes from x to negative x, but the light just comes from the center of the gizmo with the option checked.. I can't notice any difference using that option to the normal mode there's an arrow that appears when you set it to that, but I can't see the bake…
That's no problem at all :smile: I finished the script. I decided not to start from scratch, but in stead, combine the scripts. I will just quickly explain the new features available when using Layer Comps: You can set 4 option values in the configuration screen. These are the suffixes of the layer comp names. This can be…
[ QUOTE ] I don't understand the logic. you buy it. you own it. you can't sell it? doesn't that break some kind of fundamental consumer law? re-sale is part of the games value for consumers [/ QUOTE ] I don't think many people here do understand the logic. Let's say hypothetically: Sony has an "xbox live" equivalent, and…