Detach the Canopy and bring it into marmoset as a separate object, and then create a new material for it using alpha's. The Alpha Testing checkbox seems to enable the alpha and looks pretty cool.
Right-click on the viewport name, and select 'configure'. Then, go to Statistics and you can enable and disable polygon / triangle count from there, for the scene or scene and the selected object.
http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/configure_direct3d_dialog.html In the section Download Texture Size, enable "Match Bitmap Size as Closely as Possible." Also, Edge Padding on the wiki.
Just started using Max 2010 again after a reinstall, and for some reason it won't let me enable Texture Correction in the Viewport Configuration. Why is this, and how do I fix it?
It works in 4.25 I just enabled rytraced translucency. But now the translucecny doesnt show up in the mirors raytraced reflections that are to the side. In there the glass of the door just shows up as metalic and not translucent.
Lightmaps can be a pain... Check out this tutorial, it shows you how to enable the LPV feature (still in beta btw). All realtime lighting. :) https://www.youtube.com/watch?v=Oni6TG2DXnk
multiply to greater then one (use a constant one vector and a multiply), and make sure bloom is enabled in the post process settings. also dont link photos to fb is just not classy :P
Yeah I might go with the single image approach instead, I was just experimenting with lightbox. It'd also be good in the sense that it works for those who don't have Javascript enabled.
Hey Gordon, The bump gets blended with the normal map automatically on export -- it's kept separate by DDO during editing to enable more control and better performance, but is always merged on export. - Teddy