So I studied my references again and rearranged the foliage. Tried to preserve the variety of grass types and colors and keep it in clusters. Hope it looks more natural now :)
Been working on a personal project of a Greenhouse/Arboretum type build inspired by the Crystal Gardens in Madrid. Hoping to learn procedural texture creating in Substance Designer to continue this in 2016.
I think this model looks solid - but I completely understand reworking something until it loses all creative meaning and interest. It happens to me frequently. I don't know if there's any golden bullet answer to these kinds of creative habits, but I find I work best within parameters and deadlines. When the sky is the…
Yeah, I can see that. I'm hoping that using such a dark color for the wood would give it the feeling of sturdiness and age. I referenced the Australian Buloke for the wood type, lacquered but used.
Weekend MiniDump from me :) did a Eve Hypo for the art jam and started highpoly work of my guitar, hoping to have the highpoly ready in a day or 2 :) then its back on the escape!
Too lazy to type right now, so here's a quick paint over. Hope it helps. There are also some nasty smoothing errors around the jaw and nose you should fix.
Hello @Rhav , nice job! Love the dirt and edge damage, brings back a lot of memories! The only feedback I can think of is related to the relief text and it's sharp corners. I couldn't find your specific reference product, but in my experience since the card is already small, that engraving feels too precise. I see here on…
This is my fourth version of this Jukebox. The project started in late 2021. In the attached pic with 4 examples, the first was an Eevee Product Viz version, the others are Marmoset Toolbag with Substance Painter Texture work. Texturing continues to be a mystery to me as far as game art is concerned. I personally struggle…
Sorry to hear this type of news. Some folk at budcat should land on their feet eventually I hope. It's rough out there right now. Good luck to all those affected by this.