I like Skin Wrap very much. On Hellgate it reduced the skinning phase almost to a triviality, binding similarly-proportioned meshes to the same skeleton.
Really love the design and execution but maybe you could have had them wrapped around the Seeing Eye. Just as an afterthought, but who cares, it's awesome. Congrats
Project's all wrapped up. Click on the image below to find a more detailed breakdown of the character. Thank you again for all the feedback guys, much appreciated!
David: Made the net in Maya. Used the wrap deformer to tie the net to a nurbs plane, using that to fit it to the body and Zbrush move tool to make little tweaks.