Home Page- www.territory.unityisone.com Contact- Visualblaze@gmail.com Title- <font color="red">Territory</font> Help Wanted in- Coding/programming, texture art, organic modeling* *Look at the Help Wanted section for more details Hello forum viewers, my name is Ben and I am the leader of the Half-life 2 modification…
Thanks for the suggestions and feedback, much appreciated! @Eric Chadwick @Fabi_G =) The recommendation to check out The Thing (1982) is a great one. That abandoned Norwegian station sequence really captures the kind of atmosphere I’m aiming for with this project, snow and ice slowly reclaiming an interior space. I’ve also…
Hello! A quick update from me from the past week. My major tasks this week were to get the layout of the interior of the house done and start filling it with assets, and also look into Substance tools and how we could use them, write up a guideline doc for the team and start creating some of the tiling materials that we…
http://www.rockstargames.com/newswire/article/51547/new-title-update-to-address-gta-online-game-progress-loss-and-ot.html Fixes in this title update include: Fixes multiple issues causing character deletion or other loss of progress Fixes issues causing infinite loading, infinite sky cams, and missing interface options…
For the "sex selection" screen, I used a Playmaker samples plugin located at: http://www.hutonggames.com/samples.php Then I selected this sample as shown below: Then I modified the FSM on the main camera to use the icons I made in Photoshop: Next, I created a second FSM on the main camera, used to rotate the camera toward…
i think you're both missing the point--that crap about Vice City was taken completely out of context of the game. you weren't killing Haitians because they were Haitians, you were killing off rival gang members that happened to be allied along ethnic lines (common for gangs). just like the people decrying GTA SA for having…
So I changed my style sheet that is more concise and revolves more into doing the underwater tunnel. There's a breakdown of how I will set the scene up. Last but not least, working on water and caustic materials/decals 1- Since the scene is based on the view of a player, I decided to make an underwater tunnel that leads to…
Couple of landscapes I painted because I needed card art, and because I've been trying to get back into painting with direct color lately (as opposed to using adjustment layers out the wazoo). I needed the card art because it came to my attention that all of the environments of the game were either hostile (which was most…
Oh, for sure they can. As others have already remarked, if the game's performance suffers because it can't handle displaying all the in-game assets (along with post processing effects if applicable) it will impede on the gameplay and thus on the enjoyment of the player. There's also a certain subset of gamers, especially…
My idea for this asset was for it to be a foldable stock that the player could use in real time. It'd be a kind of specialty- something the player has to work for. With it, when the stock is unfolded, the player would have better stability, but the mobility/agility of the gun would suffer, making it better for medium range…