Hey guys! Thanks so much for the kind words! It really means a LOT to us! More story details (and a trailer!) are on the way! For now, all the details are in our Moviepilot Article. However, we'll constantly update the thread with more info as it comes! You can even check out our Facebook Page for more info! Thanks again…
Not to nitpick, but is the goal actually an isometric shooter? Top down is literally perpendicular to the ground- or nearly so. The angles here are more isometric in style. Also, more info as to the setting may help. Is this urban? In which case you need homes/apartments. Is it a road in the desert? In which case you may…
I think there is plenty of info out there about creating UMG interfaces so will skip that for now. The material retrieving can be done using a line trace from the center of the camera. The hit result will have the info you need to plug into another function called Get Material from Face Index. Demonstrated in this vid:…
Well, cubemaps don't use W. I guess you could store other data there, but most exporters and engines simply strip it out. Maybe you could store something like vertex alpha there... monochrome per-vertex info. Physics info comes to mind (friction or bounciness or whatever), or sound data (dirt sound vs. rock sound).
Thanks for answers guys! Sadly that im on 2016 and there's no UV as HSL gradient on MCG. Gradient ramps are out of businss, cause they create unapropriate results (white stripes on spline ends which are noticeable). Can you please tell more about that? I know "Channel info tool" from Utilities, but where some info about…
Normal http://developer.valvesoftware.com/wiki/Normal_Maps General info http://developer.valvesoftware.com/wiki/Creating_Materials Keep in mind (unless something has changed since I worked with this a couple of months ago) that there is no specular map. There is only a maskmap for controlling how reflective your surfaces…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
i have tried using ink and paint but i have my own painted uvw textures and dont want to have to do them using ink and paint. im more looking for the style they use for the prince of Persia game that came out a few years ago. with the black out line the ink and paint can give but with a paint texture as well. can i just do…
I'm doing things. Advanced Normal to Roughness Node - Transform Normal and Height map info into accurate Roughness info for easy free detail! https://gum.co/n2r https://www.artstation.com/artwork/lV2Z2a Pixel8r v1.5 - Create retro style textures directly in Painter and Designer https://gum.co/pixel8r…
ok i dont want to start a political debate. Just want to know if there are any good non biased news websites that try to focus on the story rather than the shock and mixing facts and deturpation of facts ? right now i check either cnn and foxnews and cross info to see more or less what it is, then i search on msn.com ,…