Holy crap, easter egg alert! in the flicker at the start, where it shows the blizzard logo, is a picture of a bunch of the devs that make the cinematics! Follow an artist on deviantart, and one of his comments was to pause at 0:08 to see some devs. haha
The reason for losing motivation is because the idea wasnt well flushed out. If you would have thought about it more you would have realised that the idea is meh. Its just not that interesting. So you either add more to the idea or change it completely. Thats my opinion about the concept. The scene suffers from some issues…
Norwegian Home Dug Into The EarthLandscape designed and visualized by DEER Design This Norwegian home is insulated by earth to keep energy consumption to a minimum. - Full project: https://www.behance.net/gallery/93356623/Amazing-NorwegianHome-Modern-Architect-DEER-Design - Tools: 3Ds Max + Corona + Photoshop…
I think thats more to do with the dev than the graphical quality don't you? Mass Effect 2 was stunning and lasted 30-40 odd hours. Uncharted 2, in the same genre, lasted twice as long as Underworld, but had roughly the same dev time.
@Eric Chadwick There's also How u model dem shapes (Image Ripped). There's some really nice stuff in here as well. Even full projects (tanks, guns, etc!) http://polycount.com/discussion/157205/how-u-model-dem-shapes-image-ripped
I'm a professional draftsman/3d modeler, but I put hobbyist because I work for an architect, not a game dev studio. One of these days I am going to transition into more creative work, either technical illustration or game dev, motion graphics, or ad work.
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
[ QUOTE ] The scaling is terrible, as you will never be able to find epic weps or anything hidden about by the devs [/ QUOTE ] That sounds like a cop out to me on the dev's part. In Morrowinds they hand placed plenty of stuff for us to find/loot/steal.
Really sorry to hear that guys. As Cheez said, Bungie his hiring like mad. I've noticed that publishers are more likely to close a dev studio than a dev studio closing on its own. There are greater benefits and dangers to being owned by a publisher, sad stuff indeed.
well the main problem is maya only supports opengl while max supports direct3d, software and opengl acceleration. the developers of max suported both game dev and vfx industries while developers of maya havent been paying that much attention to game dev until recently.