Well, you should be using 0-1 in U and V whether the texture is stretched or not (not -1 to 1 U). I think maya has some option in the UV editor for non square textures, but must be applied to the material. Personally I layout my UVs in U 0-0.5 and V 0-1 or the other way around depending on whether it is a vertical or…
So triggers 2 and 3 cannot be activated until trigger 1 is activated? If trigger 1 is not activated then 2 and 3 cannot be turned on, therefore cannot be active. When trigger 1 is turned on, this should toggle on trigger 2 and 3 (or just 2 if this is per trigger). Your kismet is handling them without knowing about each…
just select all objects,- move it aside and merge it to 1 block, alternatively you can use this script [php]try( disableSceneRedraw() for i in 1 to selection.count do Try(ConvertTo Selection Editable_Poly)Catch() baseObj = selection[1] items = #() for s in selection do append items s for i in items do ( if (i != baseObj)…
so its goodbye? - not a nice attitude the way I do such things is merging all objects to 1 unique Object together and unwrap that one (or if you have max2008/2009 you can edit multiple objects at once- but usually i use external tools such as UvLayout that eat only 1 *.OBJ file). Once you unwrapped and layouted split it…
This isn't a terrible piece but you really do need to look at your scales again. This AT-AT is a dwarf :p Aside from being way too high poly with too many cuts, you really do have some issues with unwrapping and filling texture space. Remember you can use 1:1, 1:2, 1:4, 1:8 etc etc sizes for textures. In this case wouldn't…
Hi yas! I've been creating this architectural visualisation during the past two weeks. Now it is coming to an end, and I need to add some finishing touches. I'd like to ask for your feedback on the look of the materials and the rendering, as well as hear about your aesthetic judgement of the scene. I'm posting screenshots…
Thanks Popolo and Wambat. I'll add the contact details and make that email a link. Popolo I'm thinking I'll do a character with hair next. I just saw a picture of a french guy I'd like to do. That might be my next project. That or the spacedive 2030 lady. But I'm thinking I have enough women and need more diversity that…
Finally I Override 1/2/3/4/5 standard editpoly hotkeys with new macros Now hit 1 or 2/3/4/5 ==> go in vertex/edge/..() mode re-hit 1 or 2/3/4/5 ==> go in object mode and you can select another object! I have added a line, with "Max modify mode", like this, if your are not in "modify panel" when you select an object and hit…
I'm slightly confused but if you want a position map that runs -1 to 1 it's dead simple Make sure you're using a floating point bit depth for your graph and in your pixel processor just run each channel through a range [-1,1] node or do (y*2)-1 It'll tend to increase the contrast of the map as you'll be adding a load of…
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