Hard surface in Zbrush has always been something that alluded me. I have seen many artists pull it off without a hitch but I feel like some wizardry was involved. For me I will typically sculpt in the quick general shape of the armor or hard surface I want. I dont really worry about lumps at this stage, its just something…
I'm not sure if anyone is looking at this thread anymore, but I had a question. How would you go about creating a stone floor material like this? So far I've been trying to use crazybump on the photograph and a custom heightmap to do deeper cracks. Not getting a convincing result though. Think the problem is I'm trying to…
i'm willing to develop this further, but i've asked a couple of times what things people would actually like to have in the shader, and gotten no response. i suppose i can do "as close to toolbag as possible", but they're using some pretty advanced wizardry for their IBL approach that i don't think i can do in UDK without…
Update! Finished the 4 Hour Tutorial on Terrain creation. loved the workflow Terrain Texture is done but I'm having some problems with applying any Textures Layers Quick Breakdown: - Sculpted basic forms onto plane in Zbrush - Created Nodes & Wizardry in World Machine - Exported World Machine Heightmap and fixed Issues in…
I didnt make that building, but its very clear that its mirrored at the back on everything, ie the building was unwrapped from the side with only half the front and back textured and then mirrored. Texture sizes are 2048 for large pieces like this. Not to be rude but this isnt really a thread where I wish to field question…
[ QUOTE ] [ QUOTE ] offtopic: Rick, I love the background pattern on your site. [/ QUOTE ] Which one? [/ QUOTE ] arg! I've been made to look the fool. Damn your css wizardry, rick!
As far as I can work out, what they did was not look too closely at the seams and chop geometry up to minimise stretching. Also, the world space noise maps they used for colour variation etc. Will have masked a lot of distortion/sins. Personally I don't think the system as described holds up to scrutiny these days -…
Hmm speaking of Google . I have been doing a lot of web searches lately and Google was not yielding the results I wanted a lot of the time . So I went out on a limb and tried yahoo search because I read they doubled the amount of searched pages that Google has ..and to my suprised yahoo at the moment anyways has much…
Dayum man! I'm following this thread, very excited. Really love the work dude keep it going your making a masterpiece here! XD The models and textures are incredible man. How are you doing your textures dude? Another quick question too lol. How did you do your walls and ceilings etc? Are they just planes with normal map…
If you can iterate through islands and apply different smoothing groups to each island, that would be helpful, but it isn't the same as setting hard edges by uv islands, which is what would be REALLY cool (and I imagine what most people would want for game art). If you look at the image I linked, imagine that the top and…