Thanks a lot @ajramsey28 :) Sorry it was really hard to find time to work on this and to upload the progress. So I'm here right now with this animation, I still have so much work to do on this animation like from the jump to the end (I focused on the first part of the animation). But, I feel I can exaggerate more the first…
I agree, texture and painterly looking gradients is something I find quite difficult and i'll need to work on. I think my biggest problem with painterly gradients is I have a hard time choosing colors, values and saturation on the fly like he does and I end up redoing everything multiple times getting frustrated with how…
Depends what you're doing, but math is pretty much how everything works. You'll want to be familiar with vector math and linear algebra(more so if you are getting technical), but you can learn and freshen up on things as you go for the most part. Most of the learning material I've seen has been pretty good with either…
Hey, pretty nice reel :) 3 little critics I don't like the accelerated turnaround. I think linear rotations are better for turnarounds. I found the video to be a little bit too dark on my screen. The warrior did not have the love your 2 other characters had for the presentation. Also I agree with JGcount especially with…
Looking good to me! I will be especially pedantic and critique your door despite it being more or less spot on. The only improvement I can see is the directionality of your wear and tear as it tends to be more linear: Maybe it's just because I'm used too it but the grunge map used on the roughness just feels too familiar…
are select trough did the trick for you about spacebar confirmation? When select trough mode is activated, you can select other elements without dropping rotate,transform or whatever tool. answer to your newest quesion is easy. Use slide tool under edge tab. There's two modes. Linear and Radial. One of them works better in…
You can use the values in photoshop but keep in mind whether your images are being imported as linear or not. @perna The solution (I think) is to have separate shader models blended together with masks rather than having metalness maps. This would probably cost more (each shading model involved has to be calculated on its…
YellowYeti: no problem at all man, glad you enjoyed it. That thread has a few stories like that too, I think you'll find most (at least the older guys here) have a path that isn't exactly linear. You'll also find that plenty of people will speak out about how shitty the industry can be, how it burnt them out or fucked them…
1. Never render a Video File directly, always render single frames so in case of a crash you won´t loose all your work. 2. The saturation issue you have can be the result of your gamma settings. The best would be to render in linear 16 or even 32 Bit as EXR sequence and convert it afterwards to a normal 8 bit Video with…
In your first example, the map generated by nDo is incorrect and the one generated by SD is actually the correct interpretation of the height map. A linear slope is represented on a normal map by a color, not by a gradient. The gradient generated by nDo would mean that the tiles would be curved instead of being just flat…