I lecture at Southampton Solent University in England and any games art course should have you drawing. In the first year of my course as well as life drawing we teach classical animation just to get students used to drawing quickly and get meaning in their drawing. Both photoshop and paper drawing is a good ability to…
Generally speaking, portfolio feedback is best posted in the "3D art showcase & critiques" forum. I would advise removing the character and 2D work and concentrating on environments and props. I say this because they are bringing the overall quality down. In your environments I'd like to see better materials, learning some…
Just to make the argument that should be obvious to anyone with an iota of sense here, it is absolutely not alright to expect a kid to stand up and recite any sort of pledge against their will. It is not even alright to force a kid to stand up for it, as that is showing support for the pledge being said, which obviously…
Study 649/1000 #1kchallenge (actually counting sketches i'm at like 750, I'll try to post a bunch tomorrow.) A quick illustration I did this week for next weeks materials class. Need to tweak further but yeah. Isolated a few areas out, for the students to paint in and figure out. Goal is to have an image that is full and…
So where are we with the human face and where have we come from? Well to start in 1972, Frederic Ira Parke, while a grad student at the University of Utah, created the first computer graphics animation of a human face, and with fellow student (and Pixar co-founder) Ed Catmull made the groundbreaking computer animation of a…
I think when it comes to professors, there's always a half story being retold by a student. When I was in school, modeling was often taught by the professor doing a real time demo. Or for teachers who did come from the industry, they personally showed us their models they had made for games/movies. There was nothing wrong…
You have a good start, but a few things I noticed about the anatomy were off: 1) The shoulders are too thick from the side view, they look a little manly. Maybe a little too much muscluature on the shoulders in the back view also. 2) The calves are underdefined. They need more depth in the side view. 3) The lower sternum…
I cant find the article, but I believe it was in game developers magazine. EA? rep was quoted about being less willing to hire anyone over 30 because these people would have more outside activities like families and less willing to overtime. In fact, its somewhat an aside, but that Masters of Interactive Media program that…
I agree with EQ in reference to the focus of specific assets. One of the downfalls of a lot of schools is that they tend to push students towards a hodgepodge of all sorts of different disciplines and software packages, and in the long run students aren't excessively competent at any one area in particular. I've known guys…
There is a huge requirement here at id Jeremy in hipoly which is a difficult subject to do if you are in a company that doesn't do it ( took me a long time from ensemble to id, due to that ), and sorry to hear of your misfortune. I have recently gotten 5 of my students into id as stampers and beginning art interns but…