Hello, i have experience with hipoly worklow for pre rendered games, movies etc. But im not really that experiences with "low poly" graphics for real time applications (3D games, etc.) And im not really sure what Marmoset toolset is for :-)...? Yes a total newbie question. Its not really a modeling software, its not…
Wow I had no idea this was doable in 3d max! And I realize this post is probably gonna sound really noobish for those who knew about this :( Its basically like silo/modo/nex with the mouseover highlighting of things, except if you enable the "multi" preview selection then it does all 3 component types, which means I dont…
yes, as always, per is the drugqueen of the night. (EDIT: cheers fuse, but you're not as sexy) he does know me better than most here.. even my favorite spot (please don't tell!). + his english is suspiciously better, so there you go. the 'revelation rant' is not something you can teach, as you said. everybody has his own…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
I can't understand why you asking for meshes , you probably mean UVmap? , skins are already uvmaped , although there are not the easeast to understand or apply a propper cammo patern the vehicles/tanks have an already UVMAP (otherwise wont be posible to be inside). So skiners have to understand they way that existing uvmap…
Hi. I think I've finished but I would appreciated your suggestions and recommendations. It was made on Mudbox and I want to be sure that everything is fine before do any retopology.
Decided to update my portfolio with some new stuff before searching for some new job opportunities so i'm starting with this concept by zioneciel: http://zionenciel.deviantart.com/art/WIP-Empress-457331094
Woah, been a busy weekend! Got to work a little bit more on him, though. Made a lopoly cage and made som quick bakes for the ground textures. It's pretty makeshift yet, but it's an indication of where he's headed. And some ears! Ears! EARS! [ QUOTE ] Any chance of a little insight into how you get this sort of effect?…
I'm not really feeling that handle at all... it looks very stubbed and doesn't sell the silhouette of your gun well at all, could you perhaps give it a corner towards the front side of the handle like how most magnums/revolvers have? I won't lie.. it's gonna be a bit of a pain in the neck to fix it now since you've already…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…