[ QUOTE ] But everything in the world around them looks like it was made for an early xbox launch title not a 2nd gen AAA 360 title [/ QUOTE ] Well put. The characters looked great, but the environments were sorely lacking.
I had never heard of darksiders until i came on here and noticed all the competition threads... Answer to AAA success; marketing, advertising... Marketting, trailers, etc can polish any turd if done correctly...
Fantastic looking. How small the art team really is? I remember Remedy and 4A Games saying they are a very small studios with teams of 50 people. It may be small for AAA-studios but from indie's perspective that's huge.
I read that the other day, best of luck with your new studio! Some pretty lame comments from the Kotaku crowd, I'm sure they all turn around best selling AAA titles in there sleep :P
Hi madN0RMan, what are the requirements for the character artist position you have available now? I think i am a good candidate for a position if that does not require years and years of experience and several AAA titles released.
Hi, I´m looking for freelance, I have 4 years of experience into games and have participated in several AAA projects. Please, take a look at my portfolio: www.hugobeyer.com My contact email: speak (at) hugobeyer (dot) com Curitiba - Brazil
Thanks for the responses. BTW, I am a Recruiter working with AAA studios around the Pacific NorthWest (US) region. I'm hoping to expand my reach to people who are interested in having a career in gaming (art, design, & dev).
Another successful collaboration! I love the opportunity to work on high fidelity VR assets. If you or your team are interested in AAA quality asset, textures, or environments, DM or email me at cptalbatross@gmail.com and let's get to working!
wow, something new! :D Was just disappointed that they only showed all this sequels. Would have loved to see something new. Maybe nintendo will show some real new AAA games, where they launch a new console.
I went from self-taught for a year to first-party AAA-development. If you work hard enough on your art, befriend the right people ie networking. People will notice you and will want to help you get in.