I'm short on artists and 3D modelers and need some bad. If you are interested please email me at kooolwilson88@yahoo.com. Website at http://ajwgames.co.nr. Help is very appreciated. Contact me for more info. Thanx
So 2nd character of this serie/ I try to do model with more poly and this time use specular map. Polycount : 6000 Source is from a friend, He draw the 2D concept. Gorgonzola 3000 source So I just finish this model, If you can give some critics it can be good for continu to do my best. Thanks to people they already give…
Thats it, you guys got me wondering if I should give they ol'wacom a try for 3d. Till now, I only used my tablet for 2d and zbrushing, but tomorrow, I'll give the wacom a try. One thing I know will piss me off thoughis the whole dual monitor thing. See i got my tablet set to proportionally read one monitor. Proportionally…
Lets go over some simple ways to get your feet wet with MAXScript. Even if you have never touched code before, there are some simple ways you can start using maxscript that will help you automate tasks and remove some of the time wasting steps you have to take time and time again. MAXScript what does it do? To answer that…
@Fabi_G Wow you're so right about the platform. In choosing to retain the web-like pattern for the stones I ended up making them too uniform and the sand blending in was supposed to help break it up, I kinda overcompensated by cranking the normal intensity, that's why they look that way now. I might tweak the roughness for…
Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.
No one has answered for a long time here, I update the topic so that someone else can see it, since I still don't understand why there is such strange padding in zbrush these images are parts of displacement map .exr 32bit in red channel (I brought the saturation down to 0 to easier see the difference) 1st one from zbrush…
Hi, everyone in the Polycount community! I am an overseas 3DCG student which now studying in japan, I was in my 2nd year of college looking for knowledge and learn in this wonderful community. . I've lurked around polycount for sometime now since my 2nd year started in april 2012 and finally decided to join. and learn a…
good work! the reflection win of the third one is obvious, but also the shadings of the 1st and 2nd are very good! especially the 2nd is very pleasing imo my advice is putting also medium and big features into the 1st variation, where you can put color variation in. currently this ground might be very bright. it is…