You have the stone shapes down, but I would cut back a bit on the green circles (mossy spots..? I actually don't know what it's called). Look at some reference and try to adapt it to your own style. Paint in a subtle gradient from the darkest part of the dividing cracks to top of the stones to push a beveled look, fake…
Simulate cloth on a simplified single sided strip of polys, skinwrap your rope to it. If you're exporting to a game engine you want to attachment constrain a few dummy points to the surface of the cloth sim, skin your rope to some free floating bones and use Jim Jaggers animate align script to get the bones to follow the…
@ EnterOleyxis - Here, check out these tutorials! These are gold, and will shave off years of your learning-process. Keep drawing man! Be patient and diligent. http://androidarts.com/art_tut.htm http://itchy-animation.co.uk/tutorials.html https://www.youtube.com/user/ProkoTV/videos [ame]…
I have started updating the solution system now and it is a total headache but now I'm at least halfway there. Now solutions for the level can be activated and it shows the player where the elements should be before moving onto the next step. The solutions are automatically created by storing each input step when a level…
thankyou very much, i'm off to try this. i'm always amazed at the help i receive here. i'll let you guys know how it goes. EDIT: blah, just not having any luck with this. difficult for me to grasp sourceart > max > cube map workflow. any very simplistic step by step tutorials on this because there seems to be many threads…
I think this is a very real issue, which can affect any production relying on sculpting and baking. It's a bit of a dirty little secret - artists sometimes like to claim that baking is a quick and easy step ("no problem, it will only take one day"), which it certainly is when everything is approved in a linear order (as it…
Well I finally managed to get the UVs good enough to get a clean bake, however, I feel the UVs themselves could be a lot better. I know these textures could be pushed a lot more but more or less this was just experimenting with different things from some tutorials and putting on smart materials and seeing how they were…
Hey Hazardous, I thought I might add something, you touched on a very interesting point here! I can see your point and that's a quite common way of looking at things, and there's no problem with this at all. Each person looks for something different while playing their games, watching movies... What we can't really ignore…
Thanks for the comments guys. I'm currently working on my base mesh... I'll post it soon. Bobo: Really enjoyed your workshop presentation. I should of said hi to you but I never got a chance to :( Murdoc: I cant say I really have a process for this stuff yet :) Most of the time I stop at something really abstract that I…
Of course. The above arguments I laid out were just for getting past HR. When your dealing with the actual art team I'm sure they will inquire what tools you used to build what. Now if the job did say they wanted Maya experience and you only have Blender, would that stop you from going further? Maybe or maybe not because…