TANKS -for the tanks sense the textures are not made by you I would only use one or two shots per tank that has the texture applied, let the viewer focus on what you did and not what someone else did -you said you did the mapping for them, is that just uv-mapping? and the normal map is included when you say textures? be a…
Let's see here. Off the top of my head: [ QUOTE ] First there is orientation alignment of bones. When you have for example three bones in the forearm (one for the elbow, two for the twist) you want them to be perfectly aligned. In max you could simply select a clild of the elbow and align it to the parent's orientation.…
doh! I would say there is a few things causing it but they all have to do with the eyes. Her eye cavities are pretty shallow which is often a common trait among asians. One of the contributing factors to that is asians often have very little fat on the eyelids, its almost just skin so it tends to lean towards a flatter…
Thanks for the feedback guys! Firstly I've gone and taken the eyebrows back a step in the concepts. I think I'll just thicken them if they're a problem on mobile devices. My target sized mobile devices are the 7-inch/10-inch tablets; I didn't think about opening up to the phones as I wanted to try and keep this project…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
Hi Eric, here's my process for creating textures for the wooden crate: First, I delete the back of the object, then I import it into Substance Painter. Once I'm done in Painter, I copy the textured faces to other surfaces. I adjust the UVWs later, here are some screenshots.…
Completed it in just over 17 hours, going through again on Hard. The game is really good looking and I love the artstyle. Probably one of the best games I've seen that uses normal maps real well, all the models have nice edge highlighting. Lighting is well done too, apart from the Flare not casting shadows. :P Ran into…