Hello Guys, I have been spending alot with research, surfing and reading many guides/tutorials on Modularity and it's workflow. Trying to grasp the technique and using it for creating my own Environment art while optimizing performance and quality. I have understood most of its part and I am getting the hang of it on how…
Thanks for the heads up! It doesn't help that all the IPs merge into one another. Age of Sigmar has most of the Warhammer Fantasy characters and 40k has always had a overlap with daemons. If I understand correctly we are not allowed to use any of the minis and artwork released for the 9th edition, revamped or new. The…
I can't believe this thread wasn't call "What's your favourite scary movie?" sigh. Roin: which Night of the Demons? I've only seen the one with Shannon Elizabeth and Edward Furlong so I have to kinda question your taste there. Trick 'r Treat, avery fun anthology film from a couple years ago that is suitably creepy and very…
i can accept "l2p" and i'll still enjoy playing it... but i dunno. Is there actually a target lock though? that'd invalidate the rest of my post :) I think we confuse "hardcore" with "bad controls" a lot of times for the sake of defending something we think is cool. If that simple feature was added, just imagine how much…
I highly recommend removing 'Prop artist' from your lexicon. While there are prop artist positions at some companies, most places will want an environment artist. So I would just get into the mindset that you will be an environment artist and not a prop artist. I feel that most people use the 'prop artist' title to…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
That's a fair post. But to get that investment, they are going to have to come up with some demos that show the POTENTIAL of being better than today's graphics. Show off huge amounts of geometry, show off thousands of moving objects, demonstrate that fine texture detail is at least possible with the engine etc. To get…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…