hey those are realy interesting, but i would advise you to get a reference of someone doing the exact pose you are modeling. the sculpts have a lot of anatomical errors. the muscles are in the right places, but the shape is not deforming like it would in reality. this can be realy tough to learn because standart anatomy…
@Sunray Hey thanks! For the boots I did them all in zbrush using zmodeler, I started with the sole and worked on how I wanted the footprint to look (the pun!) using a very low poly plane then I qmeshed for thickness, defined the heel and slope to the the toe. after that I duplicated the subtool to temporarily seperate the…
Man i love the addition of materia to her gloves, totally helps sell it! I'm actually not a fan of her abs... i feel like they could be defined better, and their transition onto the ribs looks a little weird to me, like they're bulging out instead of flattening. Could be the matcap... This may be a bit more defined than…
First, thank you so much for this awesome script ! I'm gonna use it everytime now ! :) Some questions/suggestions : -What does mean "Preserve Mesh Input Connections" ? -It's possible to get a message box error when you hit "export" without tipping before an output path ? I know, it's stupid, but sometimes I forgot and…
hey man! i'm the guy from reddit. i did a quick paint over for you and forgive me it's been a few years since i did stuff like this so i'm a bit rusty and holy cow i haven't used polycount since college lol i'd say you have all the makings of an awesome model but the texture is lacking mostly in the macro departments. i…
Karoake_Warrior - Thanks! The tiling boards were made from two subtools, duplicated and offset to acheive the tiling and then that whole set was duplicated and flipped to create rows 3 and 4. The sculpting itself generally followed this process:* Trim dynamic to rough up edges and define general forms * Orb's crack brush…
I think we need some good scripts for repetitive skinning tasks. Take a skirt, for example... this is a script I started but didn't get to far with. It would be nice to choose some verts and it would do something like auto-assign the weighting based on their location, from some defined gradient/interpolation. Say, you…
i'd tip the hues in the oil into cooler colors, the red/orange isn't working imo, i think that's what's breaking the effect. id' introduce another color in the swirl to, add some contract in it so some areas aren't as specular, so you'll have some variety and interesting steaks of black swirled in there so it pops a little…
Since it looks like you need people to answer these specific questions I'll bite. Saves time. I could waste weeks building unique city blocks and hallways or I could create a few dozen pieces and then mix and match them to create new unique structures. Often when you create one piece it can be turned into a bunch of other…
Yes yes, keep the comments coming. I'll be working on it in the coming months and your coments are invaluable. @Alphavader: Yeah, its because I'm using MS Word... and I've been fighting with it as it screws up my images. You can't imagine :( -Will be using a different HTML editor @Alex3D: Definately. Most of those are my…