Thanks for the tips everyone, I've moved all the images into one constant stream and added a link to my cv at the bottom as well. Need to save the images for web as its around 9 megs to download at the moment : 0 As suggested gonna be concentrating on placing the newer props in a scene too
here you go: http://www.redprodukt.com/post/roo_4arm_turn.avi i think its cinepak codec, 5 meg. divx wouldnt render for some reason. cinepak comes with max and maya i believe ps: the face kinda sucks.. but smaller details like that i'd do a study or just leave it till modelling
Hawkens right, recharging the controller via the USB cable is fucking awesome. I absolutely hate that I had to BUY the "controller to system" cable for my 360 just so I could recharge my controller. Keg: I think they only have 2 models available for the PS3 these days. 60GB or 80GB. 20GB and 40GB versions have been…
@Arturow: I think the only problem there is that the front legs are making bigger steps than the back legs, causing some sliding and giving the back legs that weak and floaty appearance. Look at the frames in your video where both the left front leg and the right back leg are down. Logically, with both being on the ground…
I love Qt. It's especially neat since it's cross platform. And once you figure out how to use it in Python, it's really easy to jump to QCreator and write C++ apps because it's pretty similar to writing Qt apps in Python. (Plus they use about 30 megs less of ram)
I still use a goddam portable CD player, for Christ's sake. I don't need eighteen thousand songs to dig through to find the one I want. And I only have ~100 megs of mp3s on my HD at home anyway. You kids are weird. Frank the Avenger
I recently bought a laptop Lenovo T6000 series pricessor 4 gig ram 9000 series nvidia 256 meg ram 250 gig HDD dolby sound with hdmi output and bluetooth all for US$800 in hongkong I dont see what the fuss about macs is
As a tech artist Max 2017 is very feature rich. MCG modifier and animation controllers are the start of something amazing. After a couple of years of weak python support it's finally ready for prime time. Geodesic voxel binding for the skin modifier works great.
http://www.juantwo.com/tutorials/video/skinning_tip_divx.avi 1/2 Meg I made a quick video of something I do very often when skinning. It seems obvious once you see it, but I know many people that never thought of doing it that way. Also, the mesh is very clean and quaded, but it's just the proxy mesh that I skin wrap to a…