This tut might give you some ideas. http://www.paultosca.com/varga_hair.html You'll need to add new mesh for the hair fins, but it should be easy to weight them to your existing bones. Sorting might be a pain though, and Varga doesn't offer much info there. Some info here about solving that, a search might help uncover…
Yes.. Whom do you think updates/does the webpage? (No, I dont post the info late, I am given the info at the last second) The one you went to was for the judging of the international games contest for students. One final note Valve may have a thing this Spring/Summer that may be a whole day event about Hammer.
map channel 2 is different then channel 1 so you will have to unwrap again. There is TONS of info on this out there. Even on that link Cholden gave ya. Read up. Sorry to sound rude as this has been addressed a few times on this site and is very easy to find info on with just a little bit of reading and about 10 minutes of…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
And on top. It does get harder to find the good stuff. Google search is favouring the info with the most clicks and not the best one. A lot of good tutorials and info is lost in the void. I really dont like this snack posting and fast clickbait wisdom. I search for something in know its there and all i get is "make awsome…
This depends on the engine. You get automatic object batching by texture in unity. But in unreal you need to manually group objects together to get the same effect. here's the info on Unity's batching: https://docs.unity3d.com/Manual/DrawCallBatching.html and info on the unreal system…
I didn't even know about uncompressed textures, so much to learn. Is all this info on the wiki? I usually pass it up, regrettably. Would love to test a few uncompressed 1k N Maps, will check the wiki hoping the answer is there. Thanks gents. edit: Oh so compressed textures is just the blue channel removed and all textures…
I deleted your duplicate thread in General Discussion. Please don't make dupe threads. I searched a bit and found some info. Googled "vertices madden nfl" and found a thread where people are ripping models from Madden. You might find some good info in…
@3DFM: some info for you! This is one of the main COOP characters I did for Syndicate game. Took roughly 5weeks to make. Polycount: 14,9k tris / Texture: 2x1024 for everything exept 1st. person arms and hands - separate 1x1024 for that. Head has a 512. (All that info is also on my site btw) Hope that was of help. @Psyk0: I…