One way is to start off with more edges in your cylinder. See this thread: http://boards.polycount.net/showthread.php?t=56014 Or try something like this: http://boards.polycount.net/showpost.php?p=855848&postcount=92 Hope that helps. EDIT: This is what I mean by starting out with more edges on your cylinder.
I remember some threads about damage modeling in the past. How to do car procedural destruction? Breakable environments discussion (56k warning) So, how do you make destructible 3d enviorments?
"Citing anonymous sources, the site claims that all of Mythic's playtesters were let go, along with 21 customer service employees and half of its quality assurance team." http://www.shacknews.com/onearticle.x/56825
I think the vast majority of users on Polycount have some sort of involvement in games, so yeah its mostly a game orientated modeling forum. One important thing here, and bear in mind i have little/no experience using nurbs, is that it can be quite easy to take your sub-d cage, remove some of your control edges and build a…
I'd like to reccomend that you go through this thread if you haven't already http://boards.polycount.net/showthread.php?t=56014 I read through it one day and found it to be an excellent resource for sub-d modeling
I'd say 56k ain't gonna do it. Bring your gf to your house....or your bros. Don't worry...there'll be more gamage. This is starting to snowball. Type atcha later.
Hey hey Sett, that car rocks ! I loved in the tunnels! >_< ;; (Sqeals in joy) The pulling of the 360's and 180's were hella fun! But I did notice something very odd when you get into the city itself. It lags! it felt like a blew the tires and hit gravel. and I accidently drove into one the buildings, couldn't get out ! LOL…
http://boards.polycount.net/showflat.php?Number=56131&page= There's some interesting info on this topic there - mainly check out StrangeFate's posts, he makes a lot of good points. I'd say only worry about all quads if it's around an area that's gonna deform heavily (faces, joints). Also it's useful to keep quads because…