BC7 I haven't seen yet, but BC3 is DXT5. Hmmm, downloading this to learn about BC7. http://www.microsoft.com/downloads/en/details.aspx?familyid=05264cad-0ff9-4e4f-be65-3805b5d4ecc1&displaylang=en
it loads diablo model, looks cool, but when I'm trying to load one of my models, exported from max, I'm getting this <font class="small">Code:</font><hr /><pre>See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text **************…
Welcome to polycount! 1st, this probably belongs in P&P? 2nd, I agree with everything above. I like some of the rigging and modeling nice work =) You've got a lot of the technical hurdles taken care of. 3rd, <<!! INCOMING WALL-O'-TEXT !!>> At the risk of sounding like a dick I'm going to rip this whole thing apart.…
Looks cool man! Pick up loomis, bridgman and vilppu and study them as well as taking regular lifedrawing classes. If you're aiming to become an animator then I'd personally probably go for the [ame="https://www.amazon.com/Vilppu-Drawing-Manual-Glenn-V/dp/B002IZYQRS/"]Vilppu Drawing manual [/ame] +…
maintenance panels... it needs maintenance panels! access panels to all the different parts of the engine, guns, maybe even engine hoods that come completely off, for maintenance. now that'd be ripe awesomeness. some of these wouldn't be amiss either: link to a few pics of spaceshuttley goodness:…
Each article of cloth would almost require a different setup and could vary in difficulty pretty drastically. I had to put on a full body suit for a commercial ( http://www.3dfiggins.com/scrap/0527_Skrull_suit_03.avi.mov ) and the setup consisted of about 200-300 free floating joints with a blend constraint on each. So…
Thanks for the replies, sorry should of mentioned the model is based on a concept i found on the warhammer online website like cholden said. http://mythicmktg.fileburst.com/war/us/home/images/conceptart/0507_CA_04.jpg Yeah this is the low poly version with normal maps baked on which were created in zbrush. I agree the…