some kind of liner or something liek that on the inside may be nice. You know how the inside of leatehr usually has that fuzz bit? Since these are like military boots or something like that, I could imagine the wearer may first put on a padded cloth liner, which could look pretty cool poking out the top. There should be…
In your top down view there is a gap for between fuselage and wings. I was just wondering if the wings have a mount or if their is going to be some sort of futuristic wizardry holding them in place. looks fun though.
This happened to a guy at work. He wore the nib down so much there wasn't much to grab onto, so he tried using an exacto knife to bite into the plastic a bit and ended up shaving the nib cleanly off. He ended up using a pen to a spare tablet until a replacement could be ordered. The whole thing had me wondering why they…
So, say I was living my dream and working as an environment artist.... Have you just made me redundant!? Need to download this wizardry..... and contact Agent 47.....
Hey Paul, I am glad to see that you are still making some good progress on this character despite being mega busy with your freelance work. I was just wondering if it would be possible for you to put full body image of the character at the end of each chapter in the future so that it is possible to see how each stage…
This is really good looking. How do you go about creating the clouds, is it only a 2D skydome or some kind of volumetric wizardry ? You should definitely add variations to your rocks. Make some rocks look darker and lighter, and give them some kind of very subtle color variations too. I guess you could do this easily with…
Looking at this again, you've done a fantastic job with great features. The relaxing algorithm is as good as any I've seen/used. Now all we need from your wizardry is a packing toolset. ;)
Does replacing the stock portrait images with my own in Wizardry Gold count? (note: these aren't mine). There wasn't an editor, I just replaced files in the install directory. Otherwise it was UnrealEd2 from Unreal Tournament 2003. There was so much BSP back then.