What Are You Working On? ACeye Adel0n model AgelosAp algoru model allenjay_roldan Amsterdam Hilton Hotel arun nagar atomander beefaroni Ben716 model BentoRibeiro Bunifazzuy charlyxxx chemotoledo Curlscurly Daven Davision3D displacedinvader Dmellott guillen hectorsdors heimdall HntrLuc illusion Jakob Gavelli javi jmiles…
i think what praetus is talking about is the lighting on the texture looks very flat - the roof is obviously very roughtly made but because the value across each tile is similar it looks like they're all lit the same. something like this might add some more visual interest: as for the vegetation i think you want to stick…
I started out with Blender game engine. And I more or less understand what Epic is trying to do. In blender community, people freely give each other code snippets and scripts for helping each other develop games in blender all the time. "Here's my control script dude". "Well here's my rig home slice", and "You can use some…
My process for the Camaro ZL1 I used CAD data and prepped the vehicle for production (including
applying materials). Then I designed the layout for my scene. Next, I build the
road and post in RailClone. I also created the lighting using an HDRI and the camera
animation. I sculpted and textured the mountain in the…
I've been there.. I even got it on record.. http://www.polycount.com/forum/showthread.php?t=81810 I loved to start projects back in the day. I think I have around 35 open projects that will NEVER be done. For me it was part of the process of becoming the artist I'm today. Looking back, and the advice I gave a friends just…
Sketch @knacki maybe get some Noisy brushes for vegetation etc, and some texture brushes for rocks and ground. But in general its more about how you use your brushes, If you dont know how to use them they wont help you. Obviously you probably want some textury brushes etc but John Park did some great environments with a…
For the flower, you can definitely use planes for the petals. There's no need to model such complex geometry for a single flower. There are two ways you could get around this, both using alpha/opacity maps. When it comes to vegetation in games, modeling out individual leaves and details is obviously going to create a…
Its a catchy name "buffalo taxi" I think splatter around the light is too overwhelming , its like a moth effect you cant stop watching it Looks to me that buffalo is taking a break not sure if this is intentional but its in contrast with fast walking guy in front Maybe give buffalo some shine to the eye bring life back to…
I think Cojax and Metalliandy should take it easy. Nobody is Airing anything fellas; I list topics which are important to me and my profession. Things I am interested in knowing more about. If that's a bit much, feel free to find a "i can has vegetable soup" thread. There's sites out there that rate companies, and there is…
660 polys on the decal mesh, 1600 polys on chamfered surface (same vertex count as with hard-edged unchamfered version as it's just using face weighted normals with one smoothing group). Most of the surface polycount is down to nicely shaped seams between material IDs, - the less you need those (e.g. if you don't need seam…