The Clock-Masters Helmet was only supposed to be a single item in between working on FudgieWudgies Rubick set (which I still haven't even finished sculpting) but the community demanded a full set for it, and with all the talk about single items possibly being phased out I decided ignoring it wasn't worth the risk and made…
Right, so here is what I would suggest doing. I would stay away from designing your own stuff for now. You'll need a hole lot more art under your belt to figure out good design language etc. So make real world stuffs, (you can do sci-fi I wouldn't 100% suggest it at the moment) So pick a subject matter and do a series of…
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Welcome to Polycount! It’s ok to include Steam links, and any other store too. As long as it’s not spammy we’re ok with it. To embed YouTube, see: https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
Created a showcase video of the animations I created for Blaze https://vimeo.com/243021007 Wrote up a little blog on my experience animating Blaze as well: https://www.thebrokentangent.com/news/2018/1/7/post-12-animating-blaze
Hello. I had to finally clean up my texture library mess and of course ended up creating an app for it. Free to use - let me know what you think and if it works for you. Happy to fix bugs and add new features! Hope it's useful! https://shapewise.xyz/tori/ basics ( link, import, organize )…
Hey guys i´m having some trouble understanding how does Environment work. well i know first its the modeling then placing the models to look awsome then texturing but then were does UDK come in to play??? is it just for lighting purposes ore what? any help will be great thanks