so progress on this so far. Here are some test renders. Looking to get feedback on my texturing. I'm going for a used look, not completely destroyed/damaged. Just a few years old maybe. I also would like to know if this is in the direction of being portfolio quality game asset. as that is my ultimate goal. I will post the…
@pr0sorrow: Thanks! Unfortunately given the time left and the progress made its very unlikely this will get finished in time however there is progress and one of the stands has been textured, im gonna keep working on this once uni is finished too. Want to really do it justice. @ljwillow: Thanks :) Im currently in the…
Hey guys! I'm really excited to share my first official UDK environment with you all:) Over the past couple of weeks I've been working on a treetop village project for class. I've kept modularity in mind throughout my entire process and really tried to push the kit's flexibility. But enough talk, here is my progress! And…
okay so decided to make a thread for this. working on the skin shader right now. what a long painful process. going to stop on the shader for now, although not perfect i want to get on the eyes. i still plan on making some adjustments to the model, my mouth area is a little different in real life, its really a tricky area…
Dave School Expanding.. Animation Instructor Needed. The Digital Animation & Visual Effects School at Universal Studios Orlando (The DAVE School) is looking for an ANIMATION INSTRUCTOR to teach Intro to Rigging and Character Animation. Position Title: Instructor FLSA Status: Salaried, Exempt Reports to: William Vaughan,…
Hey everyone, I'm using an older Unreal editor to make maps for Gears of War and I'm trying to achieve a dark horror feel. The closest example I can find is something that the Diablo 3 fans wanted from Diablo3 in this pic: http://www.shacknews.com/screenshots.x?gallery=10458&game_id=5483&id=123996#img123997 *Please excuse…
Oh and don't forget! ALWAYS USE A REFERENCE. I see many artists struggle early on when trying to learn the craft. Use tons of references as you learn, then when you get comfortable with the process you can start getting more creative with your own ideas. Good luck man, can't wait to see some progress!
The character prototype is now in the process of being rigged. The body is mostly done and it's the full facial rig and controls that now needs further work. For this task I've hired one of the best technical artists I know, Yacine Sefsaf. Here's some of his work in progress shots: Obviously these shots are just in the…