Peeps: EQ and RadianceF0rge. Gav n Haz for char art podcast. Studios: Naughty Dog and Epic for supplying ample developer commentary and knowledge sharing. Tools: Marmoset 3
Hint: If you really want a texture but run out of bandwidth just open the texture on the site, PrtScn, open photoshop, Ctrl-N, enter, Ctrl-V then crop. Voila! :P
Looks good! the black n white thumb has a pretty good read, might want to lighten/darken the BG some, or darken/lighten the hair, it looks like they are blending together.
A polygon is any closed shape. Triangles = 3 sides. Quadrilateral = 4 sides. N-Gon = Infinite sides. Because game engines almost always use triangles, assume that number is constant.
Shield your eyes, its a sun! Still need to add more details but I got the spec n the engines, re-did the paint job and just need to add a emissive for the windows.
Can't say I've seen that one, google didn't help much. I'd take a copy of the .obj into notepad and delete all of the normals data section. (typically prefixed by vn, sometimes n)
Yeah N.4 has a nice balance to it. I'll move around the tower a bit, it might work well more on the right side of things, with the godrays then creating a neat divide in the image. Thanks!