Hello, people of PolyCount! I am new here so apologize if I posted this in the wrong section or something. I am looking for feedback on my TTTC mentorship. I have been working on this project for the past 4 months so I am looking for some fresh perspectives! Mainly what I should focus on improving for future projects, like…
Hello! My name is Alain Berset and I am a freelance Character/Creature artist from Switzerland working remotely. I am specialized in Game Ready assets. Here is my Portfolio: http://www.alainberset.com Quick overview of my competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Hi, RN. 1.) There is some documentation, but it's loosely based and partially reverse engineered by other people; I had to manually edit bytes on my own to see what exactly the data does. The extra work doesn't matter in my opinion because it's been a good learning experience. I will look at the "half-float format". 2.)…
First off, check out this link: Face topology on polycount wiki Also check out the rest of the wiki, it's a truly valuable resource. It's a bit disappointing to see that no one had replied to your thread yet, as I think you'd be in a better place now if you had gotten critiques on the rest of the design process. You've…
Email: Thfpjct@hotmail.com Discord - Portfolio - LinkedIn - Resume Hello! I am a Brazilian texture, material and 3D Prop artist (Entry-level) looking for work in game development or anything related to my abilities. I love what i do and i love even more when i work with others. Heres some stuff i've done:
You've used booleans on the cage object. Instead, subdivide your operands then perform the boolean and do no more manual work. If you are going to manually clean up vertices one by one like that it will take forever to get done and it's near impossible to avoid shading issues because we can't manually place vertices with…
We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
Looks good :) Your vegetation post is your weakest atm. The grass looks super fuzzy on the rocks, the rock texturing is a bit lackluster, and the rock sculpt/shapes don't look very convincing. Kinda looks like crumpled up fabric in the rolling video. Just like Magiton mentioned, I'd want to see wireframes, high poly,…