someone had their sweetroll stolen lol wtf @AndrewRosyaev I would make the chainmail pattern larger, unless I'm mistaken and it's supposed to be a shiny wire mesh material. I have a collection of references I took during my time in Europe. Good luck https://imgur.com/user/Zetheros…
hey that sounds like it could work eh! :D thanks a ton!....now we play the waiting game for 8 hours until I can go home and work for real! ;D again, thanks! :)
The R&D costs go down over time and units sold, as long as they are making decent sales figures. With it being built into every console on launch, the R&D costs are going to be very spread out.
Are you some Kind of Substance Marketing Manager? :D Man, time to Buy Substance Live and to learn dis amazing shit! :D Edit: Can we use your Substances for Commercial Purpose,too?
there is paypal button on my website =D ! .... you should pay off some of your loan i think ... seriously students shouldn't have to pay for their education who came up with this fucked system D:
Really nice work man, for my personal taste they're a little to long, but hey, variation is great :D The detailsm are really well done! More damage and battle scars would be my only constructive feeedback :D
All this fan art makes me wish blizzard would release d3 already, fkn so want to play that game :D Loving the look so far, especially the new wood.. that was a redic paintover fletch :D
This is absolutely stunning :O I would LOVE to see my models displayed in the game engine. Any chance to see a free toolbox like Marmoset in the future? ;D Also it is nice to see some Swedes working on it :D
Shepeiro, your powers of deduction are amazing ;D Seems more and more the trains are bloody delayed so my sketching has improved 10Xfold haha ;D but alas my patience has gone out the window ;p
Always glad to see a polycounter making their way to the big D. We have a great community here. If you go to sketch group, look for the funny shaggy haired guy that laughs a lot. That would be I_Luv_Pixels :D