I'm not done but this is my progress for the hour and half I worked on it tonight. It's kind of relaxing after a day of work to listen to your favorite album and do some sculpting.
Wow that is a whole bunch of great work. I hope you are going to have some serious long and languid relaxation comming up you certainly deserve it. tim
yay, european quality! ... oh wait, the UK is in the EU .... neeeeeever glad that you enjoyed, been to Barcelona this year, was really relaxing, didn't want to go back to the island.
From a playable level perspective, there's more than enough light though slightly a bit bright imo for players negotiating waypoints plus engaging interest as well, however that said I've gamed more than my fair share of FPP dystopic/war/survival ips and most have a distinct related mood helping to immerse an audience.…
I need a max script that would display how distorted my uvs are. Its a great tool to see what parts of the model would be warped and need to be relaxed further. Modo has a similar tool:
im looking for a quickish way to flatten an object in the same way that roadkill or relax flattens the uvs, ie tries to keep the same shape ratio for polygons as the 3d model in 2d any ideas? cheers!
Outlaws: [ame] http://www.youtube.com/watch?v=dFWOl9XoxC4&feature=related[/ame] [ame]http://www.youtube.com/watch?v=7SVSd4l53DI&feature=related[/ame] [ame] http://www.youtube.com/watch?v=jhoM0nph_fE&feature=related[/ame] God do i miss lucas arts. Edit: just saw defacto's post. If you like this stuff, give ennio morricone a…
Whats the difference, It looks like pelt "relaxes" (haha) the uvs more. However what concerns me is how this will effect texturing. In other words which option would be better for hand painted textures?
Going to make a little relaxing hideaway, perfect for winding down and basking in the sun. Here are a few reference pics with the overall feel I want to achieve from this fun project. Time to start concepting!