Hey Kim, thought I'd do a little paintover action for you. It's one of your earlier pieces posted but hopefully it'll help. Here ya go: What you have is a good place to start for sure. You just need to push things further. With handpainted textures you want to push the style of the piece. Try to get the materials across,…
It's getting there, just keep working at it! Push for color variation and don't be afraid of value shift as it'll add a lot to making the wood look like wood. I like the specks of green you got going, do more of that, and if it feels like there's too much hue variance going on then pull back. In my experience it's better…
You can either store a morph target and then push back the surface using the layer brush with a harder-edged alpha (such as Alpha 28), or more simply just mask the area (again with a similar alpha) and then invert the mask and use either a negative inflate deformation or transpose to push it back. Both will keep the…
i find it's not so much about if one gets canceled or not but rather that max isn't being updated or even pushed anymore in pipeline relevant functionality. combine that with the sheer number of experienced TD's and animators who are working in maya and all the schools pushing out maya-trained students and why would you…
I agree with the polys not being pushed where they could be, most of them honestly were an after thought to get me to that 4k limit, I m a low poly modeler at heart, so I need a little practice pushing the polys where it is needed. As for Ref, This is loosely based on this concept art---…
This is actually super helpful. I honestly find myself getting a little lost when the geometry gets funky, and I can push verts around for too long sometimes. I know this thread hasn't really been touched in 8 months, but I did just find out about these hard surface challenges from 2014 and thought it would be a great way…
Edgefall - Thanks man, Ya his jaw is really deformed on one side so I worked it more below. Hey everyone so I ran int some crap on the side that kind of held me back when it came to working on this, but now Im free so im going to push through with this guy, heres what I got for his face still pushing the wound aroun the…
definite improvement, but i think you could go a little further and learn from observation a bit more. while there is probably too much color variation here to make a good, small tiling texture, its a cool image to look at to see the age and variation in the surface. this one pushes a bit more chunky destruction and…
So I actually found some time... Months later! I can shamefully admit that I got into a rut with this project and literally pushed some verts around on a stack of instrument transformers that I just really didn't want to model. Once I finished the modeling, I was able to push through UVs and texturing in short order. Now…
This is a great start. The scene is a bit hard to read, since the value ranges and color saturations are all similar between foreground and background. Some fog/smoke would go a long way towards pushing the train further back. Currently it looks like she is running directly underneath the archway. Can you talk about your…