Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
Kevin Johnstone
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: 3DS Max: Question of the week concerning UV workflow...
Reply by
Adrian Pieroni
·
Jul 2015
·
Home
›
Technical Talk
Those are some good tips Eric, I'll be sure to apply them to the next asset I'm working with in this scene.
2 results
Re: Tileable pattern generator - 3ds Max
Reply by
snoops3d
·
Jan 2017
·
Home
›
Technical Talk
This looks great!, though I totally agree with Eric, would be great to have power of 2 for game purposes :)
Re: Resistance 3 Props
Reply by
d1ver
·
Sep 2011
·
Home
›
3D Art Showcase & Critiques
Wow great work, Eric! Love those melee stuffs especially - very yummy!:) Thanks for sharing, buddy
4 results
Re: A way to solve opacity issues inside Unity using vertex numbers
Reply by
fabio brasilien
·
Jan 2019
·
Home
›
Unity
Thanks Eric for your feedback. I have read most of this wiki and I still find new stuff there!
Re: Editing Vertex Normals in the Industry?
Reply by
TTools
·
Feb 2018
·
Home
›
Technical Talk
+1 to @Eric Chadwick Custom radialized normals are key to getting foliage and grass cards in-particular to light correctly.
Re: Photoshop quickly saving Textures
Reply by
c.buliarca
·
May 2015
·
Home
›
Technical Talk
That's great thank you Eric, just one thing the tool can export in .tga, .tiff and .png format
Re: Lys 1.0.1 Released!
Reply by
metalliandy
·
Dec 2018
·
Home
›
Technical Talk
Hey Eric, Thanks for the info! Will talk to you privately to get some more specifics and see if it's possible to add :)
2 results
Re: Skewed Specular Highlight?
Reply by
Michael Knubben
·
May 2010
·
Home
›
Technical Talk
Eric: That's true, and I had noticed it with vertex-painting, but it just never made sense to me. Thanks for the answer.
2 results
Re: Not adding to the Wiki?
Reply by
haiddasalami
·
Aug 2014
·
Home
›
General Discussion
Hey Eric, now that we use MediaWiki guessing it should be easier to move the tech-artists stuff over?
5 results
Re: Question: Topology of a Boat
Reply by
SummonedSpirit
·
Dec 2016
·
Home
›
Technical Talk
Seems fine for games, although its rather vague on that. Still thanks for the support on this Eric. I'll look through.
3 results
>8566 results
1
…
122
123
124
125
126
127
128
…
857