i can accept "l2p" and i'll still enjoy playing it... but i dunno. Is there actually a target lock though? that'd invalidate the rest of my post :) I think we confuse "hardcore" with "bad controls" a lot of times for the sake of defending something we think is cool. If that simple feature was added, just imagine how much…
I highly recommend removing 'Prop artist' from your lexicon. While there are prop artist positions at some companies, most places will want an environment artist. So I would just get into the mindset that you will be an environment artist and not a prop artist. I feel that most people use the 'prop artist' title to…
Hi @Fabi_G Thank you for your patience. I really appreciate your support. I can share the specific model if needed, although I’m not sure it’s necessary. I did some reading and experimented a bit with baking at 2x resolution and then downscaling and normalizing the normals. The results are definitely much better now. See…
Hi all, I've been working on this node based gltf viewer because nodes are cool af, you can check it on the link here or you can go to this demo link. Its still work in progress so its in read only mode, you can inspect the scene but cant do any edits.
That's a fair post. But to get that investment, they are going to have to come up with some demos that show the POTENTIAL of being better than today's graphics. Show off huge amounts of geometry, show off thousands of moving objects, demonstrate that fine texture detail is at least possible with the engine etc. To get…
On the face of it an interesting closed source option however I think a brief workflow overview would help, thus enabling people to assess either it's pros or cons themselves although appears your demo is no longer available? Side note - for hard surface stuff I make, a native voxel remesh technique seems straightforward…
I would say find a cool demon that you like and try to look at how they made those shoes/feet. So rework it and make it ace, it would be a shame to let the feet drag down the rest which is so good! ;)
Does look good so far. I tend to like more conservative lowpoly meshes, but it’s really not a big deal. You’re demonstrating a good understanding of modeling already. But I would not model the grips, that’s small enough a detail that normal mapping makes more sense. Also a lot of the detail on the back could be flat and…
@Fabi_G Something inspired by a jar of puke is not something I expected to like, but this is neat. Did I spend a few minutes playing with the web demo, trying to propel the jar this or that way by timing the clicks to the momentum and direction à la Portal? I absolutely did. 😄 I love the simplicity of the technique, thanks…