Oh man, I thought for a moment that the picture was actually your render, I was like "that's some AAA studio quality" lol. Good luck, keep updates coming, I would love to see them :)
In general i agree here with poopipe. But there are a lot of cases where its near impossible to get a clean bake with one go for AAA+ Games. The complexity is rising fast. Even rebaking will take several days.
Yeah, for an "entry level" job they all want someone with 5-7 years exp working on AAA titles, with a couple of shipped games under their belt, oh, and you need to know a laundry list of software.
Just my gripe, it seems to me that it's advice only given to artists with stylized portfolios :P edit: I might make sense for GDC, I've never been but as an outsider it seems more AAA focused.
Current progress,. More fixes !!! Fixes everywhere! Aaa!! I stream my process sometimes too if anyone is interested: HERE Any tips are welcome, I'll gladly listen to your comments, thank you!
There's (at least) one blatant CGtexture in the early level/s, see if you can spot it. It's on a minor prop (Which is fair enough, they're indie devs... if this were AAA though then I'd actually list this as a crit)
Office hours so technically 8 hours a day but probably less. The specs are lower than AAA, no high poly sculpt & bake, just straight up model the character in max and paint it in 3DCoat & Photoshop.
Firaxis is looking for an experienced animator to help us create our latest AAA title. Max scripting experience a plus. Serious candidates should send an e mail of inquiry and links to resume and online reel to recruiting@firaxis.com ( and mention Andrew Clark )
We are recruiting for multiple roles across multiple projects! Games vary from FPS to unannounced AAA. http://www.splashdamage.com/careers We are looking for a character artist, Senior Env Artist and technical artist. Character Artist Senior Environment Artist Technical Artist
Diving back into creating environmental assets and approaching the plan to start selling AAA quality asset packs. Here is a group of stone assets that I slapped together to create this formation. Rendered in Unity Each rock asset is currently under 1000k poly's.