Hey Teddy, got a slight problem with the view cube in CS5. When NDo2 opens, the view cube appears in the middle of the screen, with a shadow of the cube off towards the right. Heres a screen grab. Im running dual displays, if thats relevant.
@homart That did it! turning off real time preview before taking the screen seem to work :) Thank you! Here are high res screens of the same shots as yesterday :) crisp! (right click and open in new tab for full res version)
Just wanted to say was waiting for them to start using those flexible screens for a few years now. Such a space saver, imagine being able to purchase wall sized screens lol I am over doing it but yea its awesome.
Yes, if you use screen based reflections. Easiest way to get proper reflections is of course render to texture, but if you're concerned about the performance but still want somewhat realistic reflections screen based reflections is probably the best way to do that.
so i got another question now right, Is there a fast way for screen grabs... or can i make my renderer render the same as it would in the viewport, just because im running 2 screens and its a bit of a headache cropping.
I really enjoyed the demo, but imo the screen effects are a bit too heavy handed. I had to remove the screen trails because they actually took me out of the game instead of immersing me further sploshy monster is a great idea!
Mayterials Day 10 - Vaporwave: My first idea for today was just stacked monitors with a vaporwave screen but as I worked on it I kept adding more to it. I'm happy with how the broken screens turned out and the static (my wife's idea) helps to break things up.
Also, this only happens once the UV panel is open. After opened if I switch over to my perspective viewport and enter component mode whatever is highlighted on the "dark screen". Whats highlighted is the UV coridinates of the highlighted selection. but the screen is grey and it just toggles back and forth.
How do I mirror the sculpted info from one subtool to another? For example, in the image below you can see that the Bracelet on screen left has some sculpted information that I want to transfer over to the Bracelet on screen right. They are separate subtools Is there a way to do this?
Eh if we're posting pics Just a load screen, but it's a badass load screen. The overall quality of the visual style in this game is just mind blowing. Simple and fresh. If you're itchin' for more spoilers here's the best link for now: http://www.teamliquid.net/forum/viewmessage.php?topic_id=254372