[ QUOTE ] Max is pretty much the meat and potatoes of the industry. [/ QUOTE ] That also depends on your location and field type, I lost a potential job because I didn't have maya experience... >.< But then I would be refering to the film side of the industry. I find XSI the most forgiving for a Animation/Modelling…
you're from Scotland ? anyway the videos seem to be more about super beginner level- so some more complex or specifics would be probably more appealing to others. Sometimes things can be easier explained in motion compared to statics like PDF or websites. Often people therefore show modeling tricks or other specifics that…
Thanks guys for all the comments & critics ! Yeah you're right ! Thought it will not be visible enough but you proved me I was wrong haha It's a little bit to linear, thanks for the critic ! =) Are you talking about the leaves ? If yes I'm agree with you, I tried to fix it by tweaking the settings from the materials but it…
@Beccenstein It looks good so far!! I'm doing the same challenge. I originally just tried using non-linear bends on planes to get what I want I scrapped that idea. Nothing was forming to the correct shape or scale I needed. I finally settled on NURBS to produce those crazy rooftops. I don't have much practice in curves but…
The world position texture setup was a good idea. The way the tunnel curves off to the left was a nice touch to help breakup the symmetry of the image overall. The vertical flow of the hanging vegetation is really flattening your image though. You should push the dimensionality to make them look fuller and less linear. The…
The reviews I've read says it plays more like a classic linear RPG than a big shallow sandbox like Skyrim. You theoretically can run off in any direction, but in practice the plot and the difficult curve keep you on a fairly straight path. Obviously it doesn't say anything about quality of gameplay, but it does give a…
I'll be picking it up tonight. I'm glad to read in the reviews that the emphasis is more on the investigation and interrogation parts of the game rather than the combat/driving. I thought that they would cop out and make it into more of a GTA clone. Apparently it has more in common with adventure games than open world…
and lets not forget you can frickin define rule sets like edge loop constraints, edge to axis constraints, linear flow pinning or regular pinning that are all incorporated in the relaxing algorithm. mine too, its super fast workflow wise if not the fastest application I know besides perhaps silo. No bloaty autodesk…
Thanks musahidan, I managed to solve the faces showing through the mesh by setting the "UV smoothing" in Maya to linear rather than pin corners as I didn't check uv smoothing in Zbrush when I exported the disp. I set the scale to 1 in the map, and the model scale is human size (if thats what you meant?) Will try extracting…
prefer the linear story telling. it was done so well until now, the whole mission structure, flying back and forth to mother base just to advance an overlying story... tried playing this with my gf, wanted to show her how awesome mgs can be.. the beginning was sick, then we got to the open world part - the story died and…