I'm not sure what they did in god of war (haven't played it) but bear in mind that's a full size AAA studio and presumably a proprietary engine. There's lots of ways to increase perceived texture detail without going full layered - detail maps being very common. Setting the stuff up in unreal is easy, the problem is going…
Hey guys, sorry for the long time without any updates, been pretty busy lately. So here you go, these are the latest changes on the carpaint shader (model hasnt been updated yet ) Will post some shots of the mat later as well I just added some minor things like fresnel based AO effects and (finally! ) a normalmap for the…
Right on, everything rendered now. For some reason the max ase export issue was caused by some layer exeption, with everything merged down it exported just fine. Also, the reason why I couldn't do everything in Zbrush and had to use max is that I needed exported ase to use with the renderbump commandline renderer inside…
Oh and to answer your question about the fill layers and passthrough, the duplicated fill layer (fill layer 1 copy 1) is set to "normal", the top layer is just a regular, non-fill layer (layer 1) set to passthrough for cloning. You can tell which is a fill layer with the paint bucket icon :)
And there's another update on the cross, baking this guy was no fun! But still, I managed to render some usable basic maps after dividing the mesh in two parts and composited the results. In other words, I raged like a noob in a CoD game! Here are some screenshots of the actual stage of the texturing the rocks parts are…
Z3phon. I personally block it out in maya, like lance i seperate large objects (Walls) into other layers to i can easily hide/make them not selectable objects when i need to. when it comes to exporting the files into Ue4 i will usually export either indevidual assets (Chair or table) OR i will export them by texture if i…
thanks! almost all of textures are 1024x1024. my pc is so old that it's hard to work on 2048x2048 files with more than 25 layers. @ Alphavader last 3 textures are 100% flat. i might redo this one as a 3d module sometime later. i still need some help with email names on the list above. my father suggested artofblaze. it…
Art director / project manager / HR personnel saving your image with your CV to review it later can end up as, they would likely ask you for image if it was watermarked as weird as the ones you stress upon in this thread. (If the stuff behind watermarked layer is legit enough and appealing to them that is.) Dont you guys…
Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…