What helps me (and this seems kind of obvious) is to identify the different types of features that people have in general. Sort of build a mental library of what things look like so that you can better identify how something is unique. Like get used to the different types of mouths and noses and eyes that people have. Ask…
Thank you all! Here're some wires if anyone's interested, I took them before I left and I know that a lot of the models have been optimized before the game has gone gold. These wires are indicative of the level of fidelity we aimed to achieve for the vehicles in Second Son. Thank you! I'm glad you enjoyed the read. Coming…
Okay, where to start. First, go back to the way you had the bolt handle originally, it was correct. The M38 is a different weapon than the rifle in your reference images. Your references are of a M91/30 with a PU scope and a bolt handle modified to accommodate that scope. The M38 was made by taking extra M91/30s and…
Thanks everyone, I'm really stoked to have landed such a sweet gig and I get to work with some really awesome Polycounters to boot. Hahaha, Nizz. You know what it's like in Melbourne, dude. Gotta get out of this hole, I'd be happy to pass on your work if you'd be interested :) Ryan and I are going to teach you how what a…
Will have to go against the flow here; C4D is a good bit of software, and definitely full featured (EQ? it's used for TV, games and Movies quite often http://en.wikipedia.org/wiki/Cinema4d#Use_in_industry). You just have to get used to the way it works, like any 3D software. I'm another 3DS -> C4D migrator. No real choice…
First off, great job Milly! She's really turned out great! Some feedback - -Overall, I think the colour scheme is great. I think she reads very well. I think her hood is ace, especially how the rest drapes down her back. I really like her eyes, especially on the second picture. They look "alive" to me. The metallic plates…
"just because you can create something that looks good and realistic without gloss maps doesn't mean it's not wrong." In my book that statement is wrong actually. If it works for most people, it's right. I don't know who you are, but no matter how skilled a programmer you are I think you're failing to understand the entire…
In the land of creative design and concepts having a portfolio of fan art is a death sentence so I guess there is some truth to it but I'm not sure it translates all that well to modeling for games. If you are hired to be creative and design something the world has never seen before, Feng Zhu style. Then they aren't…
Hey, Paul I was just going through my rigging shelf and came across an old script I used to use, but not done much skinning in ages and had forgotten about it. It's called skinny, and you can find it on highend3d at : - http://highend3d.com/maya/downloads/mel_scripts/modeling/misc/Skinny-2950.html was a good find, I had…
@BoonS Thank you for your feedback :). I changed the neck straps. Vivienne is this high court mage, quite a stern character in my opinion. In the original concept art she looks a lot less round than in the original DA:I model My model however is a few years from after the games. I mainly chose Vivienne to create because…