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Re: Building modeling: How to make windows and door the same size?
Reply by
musashidan
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May 2016
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Technical Talk
Work on a grid. Build them to real-world measurements..... As @Eric Chadwick says it's a vague question.
Re: the *ART JAM* - please join in :)
Reply by
BoBo_the_seal
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Mar 2013
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3D Art Showcase & Critiques
crazyfool: That kicks ass! Love the posture and the weight he has. Looks great Eric! - BoBo
9 results
Re: Quixel 2.0 to Maya VRay
Reply by
Synaesthesia
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Dec 2015
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Quixel Megascans
@Eric Ramberg has mentioned that we're going to have a tutorial on this subject very soon! :smiley:
Re: Different Maps in 3ds Max
Reply by
SuPa-
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Apr 2008
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Technical Talk
Eric, well, this is for a mini-comp over at Game Artisans, so there's just going to be render shots.
Re: I don't know what im talking about * delete *
Reply by
Kevin Johnstone
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Jun 2005
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General Discussion
Eric Kohler at Monolith is one of the most fucking amazing artists I've seen in this industry. r.
2 results
Re: Fun Scenario - Concept in 10 mins
Reply by
MisterGoid
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Feb 2007
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3D Art Showcase & Critiques
Congrats Eric, you just hit your personal best for taking a joke too far.
Re: UV maps in the scene
Reply by
Lethe
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Apr 2020
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Technical Talk
Eric Chadwick, thank you! I think answers above are enough to comfort my interest, thanks a lot!)
Re: how to have even texel density correctly?
Reply by
Bumblebee
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Aug 2019
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Technical Talk
hey eric, could you elaborate it a bit. I admitedly have a hard time understanding, im sorry :)
Re: UV Seams
Reply by
hugocm90
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Dec 2016
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Technical Talk
Thank you very much @Eric Chadwick ! It was a problem in the padding, but in normal map. Thank you for your time
2 results
Re: [Hand Painted] Zelda fan art - Diorama
Reply by
Aaron Barnett
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Sep 2016
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3D Art Showcase & Critiques
I love this! I agree with @Eric Chadwick on the sky, but this is awesome. It really captures the feel of the games. Great work!
3 results
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