Looks good, but I would suggest you try and bring out some of those hard edges with some sharp highlights. The entire thing looks kind of soft right now. There is a really good tutorial over at CGtalk you might want to take a look at if you haven't already. http://forums.cgsociety.org/showthread.php?t=373024
Per, most commercial airplanes you fly in were manufactured decades ago, or reprinted from designs made decades ago. That is what the other poster was speaking about. The fact is that planes don't really have amazing tech, flight is just a very very simple mechanic. You don't need Autopilot and gauges and garbage to stay…
if your doing the whole body at some point, 376 may be a bit much for the head... Especially if there is going to be other stuff on screen. Probably aim for 500 for the whole model.
This is you, no? :) Congrats. Seems people took notice. Your Samus made a headline today on Kotaku. http://kotaku.com/376181/samus-unreal-tournament-iiis-newest-contender Oh yeah and the first comment on the article..."Wheres my Snake mod?"...Pior I think they're looking at you.
[ QUOTE ] Verm, from experience, i'd say that you are far too presumptious to call things myths.. I think it's really pointless to get into a silly arguement... However I believe not a single human physique is the same, all of us are very different.. so different approaches work for different people. [/ QUOTE ] While Daz…
I agree with Jacque. Little big planet is probably the most accessible game for "creating games". It's for PS3. Also, Torchlight for PC comes with the editor that the company used to make the game. He can use the assets (props and such) that they used for the actual game and make his own levels and stuff. Or make new…
Don't see the problem myself with Trade-ins, just like everything else that can be resold. All this scapegoat crap come from pure greed, its never enough! Also you can trade in Digital Distribution copies now: http://www.mcvuk.com/news/37245/Green-Man-Gaming-offers-trade-ins-on-digital-games
You can DL a Maya "Normal Bump" node from highend3d.com , that will let you render normal maps with Software render. I think this is the one I used (sorry, reformatted and don't have a copy to make sure): http://highend3d.com/maya/downloads/shaders/NormalBump2D-for-Maya7-0-3738.html also try:…
Also another problem I am having is how I can make a decent bump/normal in order to give the right feel of up and down little dunes of sand? So far this is the best effect I coul dget but It fees flat :( ..... http://img38.imageshack.us/img38/5102/37772783.jpg
Ram: Avoid the fancy DDR433 or greater frequencies, they are made for overclockers and not the 'normal' user as most boards only take upto DDR400. As we all know overclocking makes the machine unstable. Also be sure you buy dual channel matched pair 2x1gb's and the timing is 2-2-2...I recommend Kingston, Corsair or Patriot…