Hey, apologies for dropping threads simultaneously but the questions are unrelated. When UV'ing a tree, is the main trunk/bark texture usually placed in the same 0-1 as the foliage? I know how to get my trunk looking good in terms of thirding and tiling, but I'm not sure what the common method is. I'm using UE3 if it…
Hello, I'm working on a little thingy here currently with tessellation: But for performance reasons I'm switching to POM instead. My material consists of 4 layers and without tessellation or POM it's about 200 instructions which is perfectly fine. My issue is a single POM node linked to 1 Diffuse and 1 Normal map simply…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Project Title: Dark Storm Ascension Dark Storm:…
Okay, so the 2 light to 1 light thing in conjunction with smoothing groups seemed to fix my weird shadow oddities. Onto my latest question: What's the best way to import 3Ds Max low poly models into Zbrush? Is there a way to make zbrush recognize the Smoothing groups so you can sub divide without screwing up the model? The…
Since you aren't doing a 1:1 from the concept and you are still blocking out shizzle it's hard to make any strong crits so far. The only thing I'm seeing is that the dome is a little bit too big, but that could just be your preference. The anatomy looks like it has the right proportions from the concept.
Hi decorix, What is the message from norton exactly? I'm guessing the cause is their WS.Reputation.1 error. The reputation error basically rejects software from unknown sources. If that is the error you can read about it and how to bypass is here:…
Try mixing them, 1 stick from old ones and 1 from new ones. If it works then it is your system if it doesnt then the ram, simple as that Or you migh try to put 2 sticks into the slots you dont normally use and leave the other empty and see if it boots, if it wont then your mobo is most likely half dead.
Interesting. A few of us at work have all been trying similar approaches to modelling rock structures. Method 1: Our old approach would be to have 1 tiling rock texture that would be applied to various meshes of arbitrary shapes and sizes. Pros:- Having just the one texture means you don't blow your texture budget. Cons:-…
Howdy guys, bronco needs some help again,as normal. We are using a pipeline between Max 8 and Director MX 2004 to create a browser based 3d game. I have my 3d model set-up in max, its at about 10,000 polygons Because of the cartoony style alot of it is just diffuse colours but there are so far about 10 bitmap textures in…
Many time people modeling from concepts aren't doing a 1:1 copy either, they are interpreting the concept in 3d. Concepts can also be very loose or simply convey mood and the 3d interpretation will fill in a lot of the blanks. When a concept artist decides to draw a building they don't typically get permission from the…