Different ways to do it however the following should give you an overview: -You have a basic character mesh for the character (nude character more or less). -Several basic character meshes are sometimes skinned to the same skeleton for the animation. This is the case in games such as World of Warcraft (male and female…
Sorry for the long quote but seriously this is very true and though I dont have any numbers I would believe blizzards games do end up with much less piracy. I could be completely wrong but look at warcraft 3 or even starcraft. They still have fairly large community's online and it is understandable why. The games are made…
I like that the xbox 360, my tv and my PC are working more and more in tandem with each other, if I can use my xbox live account to play multiplayer on both systems, great. The ideal situation in my humble opinion is if a console hooked up to your PC AND your tv, so you could play the way you want depending on the title.…
Agree with North, I prefer to just have a column of full res (1200+ pixels wide) images with no thumbnails. And by pick a focus I mean more like pick environment art or character art specifically to improve on (at least at first) because it can be really slow to try to work EVERY field at the same time. You can work in as…
I am this Zwebbie person Swizzle speaks of! I agree that the sketchbook idea is probably problematic. Whoever gets to pick something from Makkon's sketchbook wins then and there. Here be list. Remember that I'm willing to go for anything as long as it's not bloody Warcraft, it's just advice. - Retro sci-fi is based on…
heh, that reminds me of a Warcraft III game I was playing against my flatmates (free for all) - there were originally 6 of us playing, but 2 haven't had much practise, so got wiped out fairly early on ... then me and my friend eventually knocked out the other 2 players so it was just me versus him ... we had used up…
The specular on the left looks a little better, maybe just a touch more on the dull side as it reads as its wet or plastic. The specular also has no color, most specular highlights have some color. If you look at the concept its a little on the greenish side. As for the textures themselves. It's too much on the blue side.…
Thank you. Note that concept is not mine. I am not trying to be atm concept artist.. My goal is learn zbrush better and feel like home when i use the sofware. Original ogre idea came from those images: http://2p.com/4266881_1/Featured-Gallery-Lifelike-3D-Arts-of-Orc-in-World-of-Warcraft-by-EdwardsLin.htm Skull above and…
You're not hallucinating; Blender's baker is actually as bad as you think. It supports cage baking in Cycles, but it doesn't have antialiasing and it's pretty slow. Maya and Modo both have bakers with antialiasing, round corners, and cage projection. Mudbox has antialiasing but doesn't have cage projection, so you'll get…
Its just so very hard to predict group dynamics, especially if you have a new team like Molyneux had (i think?) Ive known before, but funnily it stuck me very hard while searching a group for rated battlegrounds in World of Warcraft. I invited (hired) all those people, checked them, and they seemed fine. The composition…