Here is the tentative low poly layout in max. Time to start working on textures. I could use some suggestions on how to get object positioning to replicate that which I have already when I port all the individual pieces to Cry3. Some parts should be straight forward, but others, such as the pillars, and the pieces…
if you can model it in max, then do it in max, prot it over to zbrush and try to replicate. what you got there. i said the thing with the overpainting so you would actively think about how it is supposed to look, there seems to be a gap between your imagination and what comes out in the end, so to close the gap use a media…
I tried to replicate the shape you are searching for, with a minimal amount of splines. Usually this technic gives me good result. But this time I had a hard time getting a beginning of something. Not really satisfied with the result, I post it anyway so you can see what I'm trying to explain. Splines with mirrors: With…
Eq: I did mention using smoothing groups, but I failed to mention that he'd absolutely need the smoothing groups to fix the issue. Ofcourse, doing it in photoshop is a good option as well, but in cases where you have a lot of repeated elements like these, randomising them in 3d makes for a very nice (and fast) effect that…
Ah I see the difference now. I can't replicate the issue, using the moi exported one and taking it into and out of it from max it was fine I'm guessing you are modifying the normals in some way with import or export settings, or having unlocked normals or maybe allowing Maya to use it's custom normal settings which is on…
That looks veeeeeery low-poly, especially when you're adapting a live-action character with that level of detail. Do you have any references of what you're looking to achieve? Maybe a moodboard of the art style or other 3D character models styed in the way you're trying to replicate? It would give us a better idea of what…
@HundredMonkeys it would be best to bake all maps in one app. Toolbag uses some propriety tools like skew painting, and there isn't an easy way to replicate the cage in Substance Painter or any other baker at the moment. I'm not sure I fully understand why you would want to bake in two different applications. Are there…
I dont know if this is related in any way to the lightmap/lightbuild errors Im getting on some of my meshes, but hopefully it is. There doesn't seem to be much coverage of that specific problem. I get weird dark smudges where modular meshes meet. I know its a problem with UDK's light build, because I cant replicate the…
Welcome to the struggle. So long as the tutorial videos don't use program specific tools like working booleans or super secret kaio-ken tools then you should be able to replicate the process in Maya. Hard surface is mostly about topology and learning how to plan your topology to be able to support shapes as well as…
I know, but when I downloaded it and tried to install/unpack it asked for a password 0_o also thanks! I'll look into it! Will do, I wasn't sure on what terms to use to find it, also I would never do that, I just want to see what makes stuff tick so I can replicate it and become better. ^^ Thanks for the warning regardless!