Check the frame rate of your sequence, compared to what you exported, and compared to what you originally recorded the source video at. If you created the source video at a lesser or higher frame rate then what you rendered the video in it could cause some chugging issues. If you captured in 30fps, make sure the sequence…
Do you have texporter? Just get texporter and export it as a 512 x 512 map. And here are some updates on mine, just worked on it for about 20 more mins today. Christmas is coming so computer time is short for me ATM :P.
what noren said, i'd just morph this flat, using the animation options in your application, make 1 "hex" object probably use the array option in the application and "bake that down to a normals" map, overlay it on your completed normals map as a new layer overlaying the old with the new hex & rebaking what you need to…
We’re seeking to work remotely with UE4 experts in Sequencer and Movie Render Que for upcoming automotive cinematics. You will work closely with the Producer and Director on Eastern Standard Time (NY) and log into our local workstation. You will animate cameras and cars in a dynamic fashion in Sequencer for final renders…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…
So the bake that caused the triangulated looking seams was from Max? or something else like xNormal? If the bad bake came from an external program, it might have to do with the cage mesh you exported. If you exported without preserving the SGs it could harden all the edges and give a screwy result. (I'd imagine you would…
Hi, I’ve made an optimized model from a high one using the least ammount of triangles possible and using UDIMS. Before exporting it I’ve triangulated it and exported as a fbx The baking were made under Marmoset Toolbag 4, flipping the normals in the Y axis. Some fixes were needed to be made, after fixing It looks with not…
To those wondering. Jaw dropped when reading the thread title, I was 1-2 years later on, p.c. downloaded it the other day to check the format export options & to remember the old times. (i am not even that old really just came in "young".)