Hi @McKennaKhelpi ! Nice designs in your thread! As for the color, Jinx tend to have cliché color patterns. In consequence, since it's kind of a halloween skin, i would pick a colour scheme like dark purple, vivid orange. To my mind, any of your current proposition could do the trick, but you need a more vivid colour in…
I'd love to be a fly on the wall in the meeting where the ad execs said "You know what? Fuck it, let's lie. It's not like gamers have the int0rtubes or anything." Someone at Eidos is fuckin' up. I had high hopes for this game, it's a damn shame it was so poorly implemented. Did anyone else pick this up for PC? I grabbed it…
well like I mentioned before the script http://www.scriptspot.com/3ds-max/photoshopselectedmaterial is particlary interesting as it passes additional parameters to photoshop the snippet of the particular part I meanfor b in bitmapsToLoad do ( pathsToExec += """ + b + "" ")--DOSCommand execMeshellLaunch photoshopPath (""" +…
NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
Holistically - yes Literally - no From experience long haul logistic wait times in receipt of something can be a little haphazard purely based upon where I live so otherwise par for the course if or when it shows up B)
Hi! This thread might be of interest: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 (match the shape of the highpoly more closely). Also make sure you split UVs at hard edges (A) and leave enough space between UV shells (B). Both the outer and…
All good glade to help. Spotted, that the lower front panel corner still has remaining shallow pinched and warped regions which should be smoothed out And if time permits later on go through Ali Ismail's tutorial series I had linked to up-thread plus another couple of industry vehicle artists, Karol Miklas and Chris Plush…
I am a solo game dev that has been building a gun store / gunsmithing simulator in Unreal Engine. I have blocked out the entire layout of the game world and I am still working on the code. What I lack is the skill to create the props, characters, and building art. Plus the hard part of the gunsmith portion, each weapon…
"Hi everyone,I am a beginner environment artist and this is my first major project in Unity 6 . I'm trying to create a large-scale open world with a mysterious atmosphere using heavy fog and dense forests. Right now, I've just started with the forest area and some basic structures. My next goal is to add a Military Camp…
Hey everyone, it's been a while! Here's my latest work, based on a concept by Dancheng YE. The goal was to stay true to the original design while making small grounded adjustments to sell it as a practical transport vehicle. More final renders, highpoly shots and a turntable up on my ArtStation and Instagram.