we spoke about which tank and he asked me how long do you think you need, i specifically asked him, what my polycount needed to be, map size and depended on which tank. And gave him a estimated time of 10 days if i had the references. (Which took me about a day to collect, hard finding the right side of that tank). It's…
Well not a tutorial expert here so bear this with a grain a salt . I have my own tutorials on yt and if you put me to watch them with a gun to my head I would die of cringe . So what I am gonna say kind of applies to me as well . While it is useful sometimes to have the user feel and see your thought process it makes the…
Thanks guys :) Haha yeah I know, only 15 seconds of animation and then 30 seconds of pretentious logos :D iWeReZ - Wood? There is no wood in it to bend! :D Yeah I planned to do some dust with FumeFx, have the smoke swirl around the tank as it came out in the beginning. But yeah...Didn't get around to that! Everything done…
@f_x Thank you for clarifying all that. I was aware of the preview image, sample screenshots, and description, was mostly confused about the icons. So overall, we pretty much have to have Java and Flex SDK to create those icons to essentially be considered a quality mod? Since without all 6 icon variations, the players…
Thanks allot! :) Yes, I will work more on that! Thanks! Okay, I'll try to improve on the grass! It was harder to paint grass than I though it would be initially... :P I'm also currently working on a terrain in Unity which I plan on showing when I have some more textures and assets to use in it! ^^ Stay tuned! ;) Good idea!…
Hi all ! I'm a french game developper, I've worked on a Unity game for over a year. The game is fully functionnal but I have no graphics. My friend graphic designer wan't to create a game without spending time and sacrifice some weekends. So I've decided to find a simple graphic style ... made by me ^^ I only know 3DSMax…
Yesterday i did some tweaks to everything, i realize that the point of the blade normals were messed up(i think that might be the "baking issues" that Zetheros mentioned), and i'm really more satisfied with what i got now, isn't 100% how i would like but i decided to move on, textures are looking less dull now and some…
Thanks for your answers guys. @Vig Was thinking about the first method you describe and as far as I can tell it would work great with big, semi-repetitive levels where it would be faster to create 3-5 textures and then produce lets say 20-40 overlaying textures which would then break up the repetition. Will have to try to…
Thank you for all the feedbacks! I have attempted to resolve the problem through lighting, since it seems to be the part I have got the most feedback on. I dimmed the lights a little bit and for the end of the corridor, I have made the colour of the light colder and slightly darker to try and make the lights themselves…