Hi. It is not clear from this angle but from the bake result, I would say that the polygon causing issue is not planar. First, try to triangulate it from the very top or the opposite way. But the best would be probable to merge the two points and leave a triangle
If you are ok with just 128 megs, the 6600GT series should be fine. (Stay away from the gigabyte brand. The heatsink is held on by thermal tape vs a clamp and thermal paste method {I found out the hard way :/ )
EQ - not true. It's slightly better than a current xbox or PS2. I think it's got 88 megs of total ram and no pixel shader support. That's why I'm hoping it's cheap, but who knows how expensive that controller tech is.
Softimage is just as old as maya and max. XSI is just a revamped and improved version of Softimage|3D. Maya is old in the way it works. No preview or interactivity on tools, can't handle much before it crashes. You need to know MEL to work with Maya to it's fullest.
Hello fellow people on polycount, I have been hearing so much from artists about how great this forum is and I would like to form part of this community! I have seen so many great artists post their stuff on here and so here I am, looking to improve and learn with everyone. I hope I am not doing anything wrong in my first…
[LATEST UPDATE] _______________________________________________________________________________________________________________________ [ORIGINAL POST] Hello! I'm looking for some feedback on a character I'm working on for a student project. It's going to be a 3D stylized female character inspired by the art style of World…
well, each image can have the dimensions you want, the maximum i will scan is 720 dpi , wich is HUGE , so i guess i can make them 300 , wich i think that will be a couple of megs per pumpkin
WOW!! seeing that great white footage makes me quite happy The movie based on the novel "MEG" is due out next years and seeing the helicopter attack scene in this gives me hopes that the one in the film will be 100x better.....i hope.....
The reason to stick to large maps over multiple smaller ones comes from it being better digestible for the video cards. Both, Nvidia and ATI have enough documentation begging you to not ever use 4 small textures if you can fit it all in 1 large one. Ideally you'd merge 4 or 8 character skins into 1 4096 map... but then…