@Yozora, The link works fine mate :P Make sure you are using the dev link in the first post and not the one in my sig. http://www.metalliandy.com/dev/index.html Fail denied. ^^
Starting to figure out the creep den. Gonna reference Dominion a little more with the smelting furnace. This will also tie the creep den and inhibitor together thematically. Advice and critique is always appreciated!
Vig, have you watched the high def trailers? You can see that its actually projections of sorts with a TV like line interface on the faces. The lower def, its not as apparent.
Glad you found a solution! Here is a link to Dee Rig for people that search later: http://www.creativecrash.com/3dsmax/downloads/character-rigs/c/dee-rig
Very interesting. So "they" have on their team Sculptris orig dev Tomas Petterson (presumably for ADF sculpting dev work), Taron was a tester, and now Farfarer's on board. Very very interesting. :poly142:
all the trees, bushes, and grass are the exact same color. all the tree trunks a similar shape. there are better deer in Deer Hunter, and that's saying something. add bloom. make gamers go "OMG!!!!"
Ahh that's fair enough, I don't follow Blender dev but was just trying to speak for software dev on a whole really. I was also beaten to the punch by 2 people ;)
You'd be surprised how far that doesn't take you in AAA dev. I remember hearing that Bioshock : Infinite's dev costs were around $500 million for example.
Latest tidbit about this turd of dev, seems the indie devs are sticking it to him the best way they can. http://www.boingboing.net/2009/11/12/the-edge-case-indies.html