Great answer thank you, Would you say for the PS4 and Xbox 720 even quads are the way to go for tessellation purposes so you get the most even UVs? [ame=" https://www.youtube.com/watch?v=-uavLefzDuQ"]DirectX 11 and Tessellation - Enabled vs. Disabled - YouTube[/ame] [ame="https://www.youtube.com/watch?v=XsKFLcBWjkU"]T-rex…
Huzzah! Now, about performance. I too have experienced some performance issues, but I chalked it up to the fact that I'm working on a 2048 texture that's ~376MB and composed of literally a few hundred layers. I did try out the Enable OpenGL Drawing toggle and that seemed to boost performance a bit (15%?). At the time I was…
:( u dont lyk science why ? sad :( anyway you can check out amazing updates for their photos here https://www.flickr.com/photos/europeanspaceagency/15560572326/in/set-72157638315605535/ love it, instant desktop background
ye, I'm just saying that having SSD for page file seems to be enough for some people to avoid any problems my 7200 hard drive, for instance, is too slow, so if I run out of memory, page file does not help all
First off. 720p, or 1080p. Not 640x480. Always always always widescreen it. Second, I agree. Drop the ipad. Unless you show it, then zoom in right away to show the gameplay. As far as gameplay goes, I have no idea whats going on. I think you need some title screens or overlays saying "real time combat" or squad based…
There's a great explanation of how to create good game landscape compositions in the Allods Online art bible, "Creating a World in 7 Days" (starting page 13 or so) http://wiki.polycount.com/wiki/Art_Bible I used similar techniques recently to make some environment layouts, a couple examples...…
This is a rendering limitation. You should be able to improve this by rendering your image extra large, and then sizing down, as well as maxing out the samples in the output settings. Try 3840x2160 and then sizing down to 1080p or 720p.
I've looked around and there's not much, I've learned with some basic tutorials showing the tools and the rest from watching other software tutorials, XSI works very similar to Cinema 4D. Anyway: Headphones (incomprehensible language) http://www.youtube.com/playlist?list=PLA6EBD70F4E669008 (part 5 and 7 can be found on the…